This is a Workshop addressed to those who have concerns with Media Art, Digital culture, Critical Economy, Electronics and Internet of Things (IoT). Theoretically, it introduces concepts, examples, art-works and […]
Bitttercoin is an old calculator machine hacked to be used as a miner validating the pending bitcoin transactions in the blockchain. Bittercoin combines Internet of Things (IoT), media archaeology and […]
The project Interfight (2015) is a series of physical bots, (DataPolluters) that interacts freely through touch-screens accessing to social networks, browsers and webs. These untraceable bots, behaves as intruders: taping, […]
ScrollerToy is a tangible interface that reproduces and repeats human actions automatically as: scroll, zoom or click, showing us how interface interactions can become in a repetitive routine and even […]
“Tapebook”is an exercise in media archaeology. It involves the conversion of data which are extracted from social networks into audio documents. They are recorded on cassettes. “Tapebook” takes the information […]
FILE_MON-2.0-Video_Game is an example of application programmed to execute actions by itself behind the GUI and users gaze. FILE_MÓN-2.0- the Video_Game is an exercise of media archaeology. Inspired in […]
Tenia Simbionte harvests exhibition catalogs from museums and transforms them by including its own work of art, taking care of the layout, the font and style, as well as the composition, […]
SERIES: TECHNOLOGYCAL_NATURE. PROJECT OPEN IN 2005. ENGRAVING: intaglio printing, on zinc. 45×36+paper SuperAlfa. Concepts such as nature and technology are embodied by the more archaic system of technical reproduction. PRIZES […]