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A definitively unfinished AI.

2021-ART/INSTALLATION. This project focuses on the sustainable values of machine learning (ML), carbon emissions and electricity consumption produced by ML neural network training, and calls for efficient use of GPUs […]

Bitcoin Miner Orchestra

2019-ART/INSTALLATION. Following the legacy of previous projects such as Bittercoin, the worst miner ever and Bitcoin of Things (BoT), proposes transforming music instruments in Bitcoin miners. Combining the interactive, playful […]

Time-Based-ScreenShots

2017-ART/NETBOT. Time-Based-ScreenShot (TBSS) is a NetBot programmed to produce automated Screenshots from the Computer Desktop and post them on Social Networks every 5 minutes. Time-Based-ScreenShots talks about concepts such as […]

Not-found-exhibition.com

2015-NET-ART “Not Found exhibition” is a display of online NETart artworks that are no longer active. Works that have disappeared for reasons other than their original paths and are lost […]

BITTERCOIN, the worst miner ever.

2016-ART/INSTALLATION. Bitttercoin is an old calculator machine hacked to be used as a miner validating the pending bitcoin transactions in the blockchain. It combines Internet of Things (IoT), media archaeology […]

Data Polluters.

2016-ART/WORKSHOP. Data Polluter is a didactic strategy to provide a larger quantity of noise information to Analysis-Trackers and Data-Brokers. Physical NETbots, WorKShoP. !!!DO-IT-YOURSELF DO-IT-VIRAL!!!!!!!!! This Workshop focuses on basic circuit […]

Inter_fight

2015-ART/INSTALLATION. The extraction and monetization of private data is a reality that directly affects all citizens of the world today. It is a business model based on the capture, processing […]

TAPEBOOK

2014-ART/INSTALLATION “Tapebook”is an exercise in media archaeology. It involves the conversion of data which are extracted from social networks into audio documents. They are recorded on cassettes. “Tapebook” takes the […]

Keyboard of Things [KoT].

2011-ART/INSTALLATION. keystroke dynamics have been used to identify and authenticate users for decades. Variables like the number of mistakes and the number of special characters or longer pauses in typing […]

File_món Videogame/Gifs/App.

FILE_MON-2.0-Video_Game is an example of  application programmed to execute actions by itself behind the GUI and users gaze.   FILE_MÓN-2.0- the Video_Game is an exercise of media archaeology. Inspired in […]

I WAS NOT HERE

2012-ART/ACTION. I WAS NOT HERE  is an action in virtual & physical space; furniture, bathrooms, walls, Webs and Blogs, by using QRs stickers.These QRs stickers in turn redirected to websites […]

Tenia_Simbionte.

2012-ART/INTERVENTION. Tenia Simbionte harvests exhibition catalogs from museums and transforms them by including its own work of art, taking care of the layout, the font and style, as well as […]

Prokrastinieren und Abschalten

2012- ART/PUBLIC-SPACE.  Prokrastinieren und Abschalten, (procrastinate and passivate) is an intervention in public space. It mimic the aesthetics of information billboards from the city of Linz (Austria) and transforms them, […]